Type a sentence.
Ship the asset.
Props, characters and vehicles with clean topology and baked PBR — dropped straight into Unity, Unreal or Godot.
- Topology
- Quad or triangle
- Polycount
- 3k – 300k
- Rigging
- 600+ animations
30 free credits on sign-up · no card required
How it works
Three steps,
two minutes
- 01
Describe or upload
A sentence or a reference image. Pick art style, target polycount and topology — or keep the defaults.
- 02
The pipeline builds it
Geometry, remesh, then full PBR texture bake. Progress streams into the studio while you keep working.
- 03
Export and ship
Download GLB, FBX, OBJ, USDZ or STL — rigged and animated on request. Drops straight into your engine.
How it runs
A sentence in, a mesh out
This is the real thing running — same pipeline, same models you get. Nothing to install.
Prompt
Made with a sentence
Straight out of the studio
Live meshes — grab one and turn it.
Rigged & animated
Then make it move
One click binds a skeleton to a humanoid mesh; pick any of 678 motions and it plays. 5 credits to rig, 3 per motion.
Capabilities
A studio, not a toy generator
Everything between a prompt and an asset your engine will accept.
/Auto-rigging & animation
One click rigs a humanoid mesh and applies any of 600+ motions — walk cycles, combat, idle loops.
/Remesh & retopology
Clean quad topology, target polycounts, format-specific optimization for games and film.
/Full PBR texturing
Albedo, normal, metallic, roughness — baked and inspectable per channel in the studio viewer.
/Variants & remix
Four takes on one prompt, compared side by side. Remix any result with a new description.
/Generation history
Every run is stored with its settings. Re-run, tweak, or download it months later.
/Developer API
The same pipeline as the studio, behind a REST API with keys, rate limits and usage logs.
Straight into your pipeline
Exports your tools already open
One generation, every format it needs to be — no conversion round-trip, no cleanup pass before you can use it.
Unity
FBX · GLB
Unreal
FBX · GLB
Blender
GLB · OBJ
Godot
GLB
Three.js
GLB
Slicers
STL · OBJ
AR Quick Look
USDZ
- Quad or triangle topology on request
- Target polycount from 3k to 300k
- PBR maps baked: albedo, normal, metallic, roughness
- Commercial licence on every plan
Pricing
Pay per model, not per month
Credits never expire. A draft costs 20, a fully textured model 30. Your first model is on us.
Starter
€5
100 credits
- ~3 textured models
- All export formats
- Commercial license
Creator
Most picked€20
500 credits
- ~16 textured models
- All export formats
- Commercial license
- Auto-rigging & animations
- Priority queue
Studio
€70
2,000 credits
- ~66 textured models
- Everything in Creator
- Batch generation
- API access
Need a specific amount?
100–85,000 credits (€5–€3,000 per top-up) · bulk rates from €0.035 per credit
Your next asset is one sentence away
30 free credits · no card required