3D Creator Zone

Type a sentence.
Ship the asset.

Props, characters and vehicles with clean topology and baked PBR — dropped straight into Unity, Unreal or Godot.

Topology
Quad or triangle
Polycount
3k – 300k
Rigging
600+ animations

30 free credits on sign-up · no card required

How it works

Three steps,
two minutes

  1. 01

    Describe or upload

    A sentence or a reference image. Pick art style, target polycount and topology — or keep the defaults.

  2. 02

    The pipeline builds it

    Geometry, remesh, then full PBR texture bake. Progress streams into the studio while you keep working.

  3. 03

    Export and ship

    Download GLB, FBX, OBJ, USDZ or STL — rigged and animated on request. Drops straight into your engine.

How it runs

A sentence in, a mesh out

This is the real thing running — same pipeline, same models you get. Nothing to install.

Prompt

Geometry0%
PBR textures0%
Export files0%
GLB · FBX · OBJ · STL · USDZ

Made with a sentence

Straight out of the studio

Live meshes — grab one and turn it.

View all models

Rigged & animated

Then make it move

One click binds a skeleton to a humanoid mesh; pick any of 678 motions and it plays. 5 credits to rig, 3 per motion.

See the cast

Capabilities

A studio, not a toy generator

Everything between a prompt and an asset your engine will accept.

/Auto-rigging & animation

One click rigs a humanoid mesh and applies any of 600+ motions — walk cycles, combat, idle loops.

/Remesh & retopology

Clean quad topology, target polycounts, format-specific optimization for games and film.

/Full PBR texturing

Albedo, normal, metallic, roughness — baked and inspectable per channel in the studio viewer.

/Variants & remix

Four takes on one prompt, compared side by side. Remix any result with a new description.

/Generation history

Every run is stored with its settings. Re-run, tweak, or download it months later.

/Developer API

The same pipeline as the studio, behind a REST API with keys, rate limits and usage logs.

Straight into your pipeline

Exports your tools already open

One generation, every format it needs to be — no conversion round-trip, no cleanup pass before you can use it.

Unity

FBX · GLB

Unreal

FBX · GLB

Blender

GLB · OBJ

Godot

GLB

Three.js

GLB

Slicers

STL · OBJ

AR Quick Look

USDZ

  • Quad or triangle topology on request
  • Target polycount from 3k to 300k
  • PBR maps baked: albedo, normal, metallic, roughness
  • Commercial licence on every plan

Pricing

Pay per model, not per month

Credits never expire. A draft costs 20, a fully textured model 30. Your first model is on us.

Starter

€5

100 credits

  • ~3 textured models
  • All export formats
  • Commercial license

Creator

Most picked

€20

500 credits

  • ~16 textured models
  • All export formats
  • Commercial license
  • Auto-rigging & animations
  • Priority queue

Studio

€70

2,000 credits

  • ~66 textured models
  • Everything in Creator
  • Batch generation
  • API access

Need a specific amount?

100–85,000 credits (€5–€3,000 per top-up) · bulk rates from €0.035 per credit

€12.50

Your next asset is one sentence away

Open the studio

30 free credits · no card required